Royal Inquisitions
From Gears of War
| This article would be greatly improved with an image(s), don't you agree? If you have a suitible image that obeys the Image Policy, then please add it. I assure you. It would be of great assistance to our cause. |
Contents |
[edit] Split up and fight the Palace Guards
In the previous level, Delta Squad went into the inner palace and discovered the plan of the Locusts of flooding Jacinto, and found the communicating room of the Locust Queen. After the Cutscene of Cole saying a huge amount of bad words, you all approach a door, with a lot of weapons on the floor including a Torque Bow, and Mulcher and a few more ammo. You can pick any weapon you like. Then after getting out, Cole will scream and you can pull a lever in the middle. You will spit up. Either sides are the same, also packed with same enemies. One thing fun is either Delta 1 or Delta 2 chose the left side, Cole or Baird will jam their rifles while getting down. Then you will encounter alot of enemies, including Palace Guards, two Maulers and a small group of tickers. After Delta 1 and Delta 2 regroup, they will reach a lift. Activate it and descend.
[edit] Traps await...
When you get down, advance and you will see that the floor breaks, cutting your path. Quickly take cover and ready up your rifles. Gnasher Shotgun may not work in this place. The enemies will be in front. Kill them and the floor will be "back". Advance and there will be two paths. It's not a split up, and it doesn't matter which side you take. There will be three packs of cover, and the floor will break down again. Take cover and kill all the enemies. When you reach a place with cover around, take cover at the left. Enemies will come and attack again, so try to kill them. Left side is a flank. Enemies do not have cover at you side. If you could not kill all, some of them will pull a lever and activate the stairs and flank you if you're in the middle covers. After killing all of them, move forward and reach a square ground. You all will fall into a trap as the floor suddenly drops down. A wave of Palace Guards will attack you. Turn the wheel to get back up. In Insane difficulty, you must kill them all so you won't be killed while turning the wheel because after they're all dead, another wave of Locust will approach and attack in the opposite side of the wheel. They cannot kill you due to the pillar of the wheel blocking all the bullets. When you're back up, you will see the door to the Locust Queen.
[edit] Battle with Skorge
Now it's where you first encounter the Locust Queen. She will talk with Marcus about the results of either side sinking Jacinto first and mentions Adam Fenix before she walks away and leaves you to fight Skorge. Marcus will tell Baird and Cole to go after the queen and the battle with Skorge will begin.
You will find that your equipment has been replaced with a Lancer, a Gnasher, a Snub Pistol, and no grenades. First, Skorge will jump to the ceiling and cut down the light and then will jump from where it crashed and engage a Chainsaw duel with you. To survive, keep pressing B to cut him, and when he fails to cut you, he will use the handle to avoid being chainsawed. Marcus will cut the staff in two and cut Skorge's chest. Skorge then jumps to the ceiling. He will then drop down on one side of the room behind the pillars and will summon a few of Tickers as he fires his Gorgon Pistol. Sometimes he may even knock down the torches near him, which explode and he will also throw Ink Grenades. While Skorge is attacking, you cannot attack him. During this, you can equip your shotgun to kill the Tickers Dom misses. Then he when jumps to the ceiling again, he will cut down a stalactite. You will not see him, but you will see ashes dropping down. Dodge when you see the ashes falls. He will likely drop more Ink Grenades before he jumps down back to the pillars, and cuts down one of the ten pillars. As the pillar falls, it will fall at an angle aiming for the player. When you hear Dom yell "Dodge... Now!", roll and/or roadie run away. If the player survives the falling pillar without being downed or dying, Skorge will attack with his now chainsaw staffs, resulting in another chainsaw duel. Remember, equip the Lancer if you were using the Gnasher. If the player wins against Skorge the second time, one side of his chainsaw staff will be destroyed and he will drop that piece after he uses it to shield himself from Marcus's attack. When Skorge returns to the ceiling, the player will have to raise the covers again by running across a glowing button in the center of the floor. Dodge all of Skorge's other attacks until he attacks with the remaining half of his staff in a chainsaw duel, which when the player wins, the Chainsaw Staff will make a sound like being burnt-out because Skorge uses it to shield himself from taking a full assault from Marcus. After three cuts on Skorge's chest, he will call in his Hydra, and use it to escape.
[edit] Regroup and get out
Leave the room and approch Cole and Baird, knowing that the queen has escaped on a Reaver. They found that in the end of this corridor are two Reavers to help them escape back to Jacinto. When the bridge is open, roadie run along the bridge. After reaching the room with two Reavers, the chapter ends and Act 5: Aftermath begins.
[edit] Trivia
- When fighting Skorge, it is possible for any of the Chainsaw duels to end in a draw. When they end in a draw, Skorge will comment, "Useless!" (referring to his staff) before jumping to the ceiling.
- This fight is one of the few major fights in all of Gears of War that cannot be won with any actual gunfire.
| Gears of War 2 Walkthrough | ||
|---|---|---|
| Gears of War 2 | Act 1: Tip of the Spear · Act 2: Denizens · Act 3: Gathering Storm · Act 4: Hive · Act 5: Aftermath | |
| Act 1 | Welcome to Delta · Desperation · Rolling Thunder · The Big Push · Roadblocks · Digging In | |
| Act 2 | Scattered · Indigenous Creatures · Disturbing Revelations · Sinking Feeling · Captivity · Intestinal Fortitude | |
| Act 3 | Dirty Little Secret · Origins · Rude Awakening · Ascension · Displacement · Brackish Waters | |
| Act 4 | Priorities · Answers · (Dark Corners Bonus Chapter: Road to Ruin) · Hornets' Nest · No Turning Back · The Best-Laid Plans · Royal Inquisitions | |
| Act 5 | Escape · Desperate Stand · Free Parking · Tenuous Footing · Closure | |
