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{{Games|GOW2|QUICK|HARPER|JREM}} |
{{Games|GOW2|QUICK|HARPER|JREM}} |
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[[File:GearsBeingTakenForProcessing.jpg|250px|right|thumb|Captured Gears, including [[Tai Kaliso]], being taken for processing.]] |
[[File:GearsBeingTakenForProcessing.jpg|250px|right|thumb|Captured Gears, including [[Tai Kaliso]], being taken for processing.]] |
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− | '''Processing''' was a [[Locust]] torture tactic used on captured [[Gear]]s and [[Stranded]]. The purpose of the process was for the Locust to |
+ | '''Processing''' was a [[Locust]] torture tactic used on captured [[Gear]]s and [[Stranded]]. The purpose of the process was for the Locust to break their Seran prisoners, which ends in lobotomy.<ref> http://www.1up.com/do/feature?pager.offset=0&cId=3172421</ref> |
==History== |
==History== |
Revision as of 18:05, 20 December 2011
Processing was a Locust torture tactic used on captured Gears and Stranded. The purpose of the process was for the Locust to break their Seran prisoners, which ends in lobotomy.[1]
History
Operation: Hollow Storm
The first known uses of processing were discovered by the COG during Operation: Hollow Storm. Gear squads discovered captive Gears and Stranded being tortured by Locust. They were loaded aboard Torture Barges or taken to Nexus to be processed.[2][3] The process involved being hung up by metal hooks, and whipped by metal chains that had spikes on them.[4] Other techniques are slowly dipping prisoners in a vat of Imulsion as the flesh melts off, starvation, decapitating heads and limbs for Bloodmounts. The final and worst step of processing is lobotomy. A prisoner is chained down while a device cuts under the left tear duct (such as the crescent scar under Maria's left eye) and begins to scrape at brain matter, resulting in the prisoner becoming a mindless slave to the Locust Horde.