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Indigenous Creatures is the second chapter of the second act "Denizens" in which you are first introduced to the Rock Worm and learn to "use" them as cover. The "training" requires Marcus to shoot the red, glowing fruits that are found hanging from the ceiling in order to motivate the worms to move. In this chapter the player encounters several Locust positions, all of which can be overcome with use of the cover provided by the rockworm, eventually concluding in a final battle involving Troikas, Reavers and eventually Boomers and with Delta squad providing cover for Alpha Two from afar.
Collectibles and Achievements Edit
There are no achievements to be had in this chapter. However there are two collectibles to find.
Gear Journal: After you first catch a glimpse of the Rock Worm, be sure to keep an eye out for some vines to your left. Cut through with your Lancer to find a Grindlift, along with some ammo and your collectible.
This walkthrough is made for Insane difficulty, but will also work on lower difficulties.
|Gears of War 2 Walkthrough|
|Gears of War 2||Act 1: Tip of the Spear · Act 2: Denizens · Act 3: Gathering Storm · Act 4: Hive · Act 5: Aftermath|
|Act 1||Welcome to Delta · Desperation · Rolling Thunder · The Big Push · Roadblocks · Digging In|
|Act 2||Scattered · Indigenous Creatures · Disturbing Revelations · Sinking Feeling · Captivity · Intestinal Fortitude|
|Act 3||Dirty Little Secret · Origins · Rude Awakening · Ascension · Displacement · Brackish Waters|
|Act 4||Priorities · Answers · (Dark Corners Bonus Chapter: Road to Ruin) · Hornets' Nest · No Turning Back · The Best-Laid Plans · Royal Inquisitions|
|Act 5||Escape · Desperate Stand · Free Parking · Tenuous Footing · Closure|