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Entrenched

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Entrenched is the sixth chapter of the fourth act in Gears of War.

New VehiclesEdit

  • APC (cinematic item)

New EnemiesEdit

  • Brumak (cinematic item, but if you're not fast enough it will cause you to lose)

WalkthroughEdit

Evict the Locust from Adam's house.

The basement hall's dead-end in a large room with a few wine racks on the wall. One of the wine racks is loose and you can kick it down.
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There's a loose wine rack that you can kick down to reveal a locked door.

The door inside is locked, and Jack moves in to cut it down.

While Jack is busy with the door, you'll need to protect him from the attacks that come from the basement halls you just cleared. Take cover in front of the short wall behind Jack and wait for Locust to come through the halls ahead. Be careful not to let them flank you — they'll try to catch you by surprise if you're not careful.

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Defend JACK while he opens the door.

Move into the secret lab when JACK's got the door open. A brief cutscene takes over, after which you'll need to backtrack through the basement to return to the mansion. Be ready with a quick melee attack to intercept a few Wretches you'll encounter before running into a Grenadier and another Wretch.

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Back to killing more Locust.

After going upstairs to the main mansion floor, you'll wander into the big room with the Cog Tags under the desk. A Drone with a Lancer is at the door, and when you see him, he laughs then locks the door. After he does this, groups of Wretches will pour out of the holes around the room. Once you've defeated the Wretches, the Drone opens the door back up, thinking you're dead. When you return to the main foyer, head upstairs to find Baird and Cole. They'll head off on their own, leaving you and Dom to defend the house.

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Cut your way to the top and defend the mansion until Baird and Cole have finished repairing the APC.


Close Range StrategyEdit

Weapons needed:

Run immediately downstairs and take cover in the hallway right before the front door. Arm a Grenade, and prepare to throw it as soon as the door is blown by the Boomer with the giant explosive pike. You might kill someone, you might not. If you don't, quickly Chainsaw the person coming in and head right back to the door. Continue with this strategy and fall back if more than one of them get into the house at once. If that happens, focus on those already deeper into the household rather than the ones coming in. As soon as the Boomer comes, run away from the doorway and get to a safe place (preferably the blocks to your right as seen in vid). Use the Torque Bow to take him out. Finish off the rest of the targets and keep them downstairs where you and your Chainsaw can make a lot of ripped guts and carcasses. Also be sure to make the Therons your priority over Drones.

Mixed StrategyEdit

Weapons needed:

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Save a Torque Bow shot for this: it'll make killing the Boomer that much easier.

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Defend it by killing the enemies outside... and later inside.

Try to pick off as many Locust as you can before they break into the mansion. We recommend using Grenades and Torque Bow shots if you've got them to keep the enemies at bay. Inevitably, they'll push into the mansion, attacking from downstairs and running upstairs to try and surround you. Keep them downstairs as much as possible, and do your best to keep Dom alive. It'll be a big help to have another target to distract the enemies. A Boomer will eventually march onto the scene and enter the mansion if you don't get him while he's outside. If you've got a Torque Bow shot in reserve, use it now and aim for the Boomer's skull. When you've successfully defended the mansion from the front, you'll be told that enemies are coming from the back. Start heading down the stairs cautiously. A lone Locust will bust through a door as you reach the bottom of the stairs.

Long Range StrategyEdit

Weapons needed:

At the start of the checkpoint, do not take cover in the giant hole in the wall directly in front of you. Instead, quickly move to the doorway to the left and then to the doorway to the right to reveal a different and much better sniping spot. Use the Longshot and immediately take out the Theron Sentinel. Continue picking off as many of the other Drones outside with either of your weapons. Keep Dom close to you at all times by telling him to 'regroup' or 'take cover'. He will be a major help when the other Locust ambush you from behind. When the outside looks clear from the first wave of enemies, go back to the main room and kill some of the other Drones who have came back inside the house. Kill just one of them, and then head back to the sniping spot. When reinforcements arrive, focus all fire on the Boomer. Take out the Theron if possible too, but don't worry if you can't. Once the outside is clear, finish off the rest of the Locust inside the house. One thing never to forget is to stay a considerable distance from the enemy and pick them off from where it's safe. If they do get close, use whatever strategy (Chainsaw, Curb Stomp) to get them off your back.


After all is done, follow the hall under the stairs and take note of a locked doorway on your left. As you make your way up some stairs and around the next corner, take cover by a window and engage the Locust soldiers below. Notice across the courtyard below that there's a blocked doorway on the far wall. Shoot the conveniently placed propane tank next to the wooden boards to blow the boards off the door.

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Shoot down those boards so you can exit.

Backtrack through the hall (you can destroy the crates for ammo) and down the stairs to return to the doorway that was previously blocked. You can smash it down to enter the courtyard you just shot up, but watch for one last remaining Locust that attacks from the far end of the yard. After crossing the yard, you'll head outside.

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Run — no, I mean, SPRINT FOR YOUR LIFE!

A pair of Boomers immediately appear across the yard. If you've got Torque Bow ammo, take 'em out. More Locust will inevitably spawn (including another Boomer), but they shouldn't be your main concern. A countdown timer ticks off, and you need to make your way across the yard to reach the APC behind the Boomers. If you're quick, you can simply sprint across the yard, ignoring the enemies, to trigger the cutscene and end the act.

Behind the ScenesEdit

  • It was named Number 2 on Gears of War's "Top 5 Battles".[1]
Gears of War Walkthrough
Gears of War Act 1: Ashes · Act 2: Nightfall · Act 3: Belly of the Beast · Act 4: The Long Road Home · Act 5: Desperation
Act 1 14 Years After E-Day · Trial By Fire · Fish in a Barrel · Fork in the Road · Knock Knock · Hammer · Wrath · China Shop
Act 2 Tick Tick Boom · Grist · Outpost · Lethal Dusk · Dark Labyrinth · Powder Keg · Burnt Rubber · Last Stand
Act 3 Downpour · Evolution · Coalition Cargo · Darkest Before Dawn · Angry Titan · Tip of the Iceberg
Act 4 Campus Grinder · Bad to Worse · Hazing · Close to Home · Imaginary Place · Entrenched
Act 5 (PC only: Impasse · Comedy of Errors · Window Shopping · Powers That Be · Jurassic Proportions) · Special Delivery · Train Wreck · Pale Horse

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