Declassified Missions are a new feature introduced in Gears of War: Judgment. It is available in certain portions of the campaign. Declassified Missions are a series of challenges that encourage players to use specific weapons and fight more aggressive enemies. Once the player accepts a Declassified Mission, the rate at which star rankings are gained increases. This in turn provides more information as to how Kilo Squad's Lightmass assault really went down.
Missions vary from using only pistols to reaching the objective in a set time limit. Gameplay aspects and visual obstacles are introduced in several missions as well (ranging from dust clouds and distorted vision to objective based tasks such as destroying Serapede eggs). The campaign narrative seamlessly incorporates these elements in, with the character referring to the change in objective through his or her testimony.
List of Declassified MissionsEdit
The various Declassified Missions present in Judgment's campaign are as follows:
Chapter One: Baird's Testimony - The Museum of Military GloryEdit
Old Town: Wretches are replaced with Lambent Wretches.
Riverwalk District: The COG has designated the area a free-fire zone for Hammer of Dawn strikes. Players must reach the next area in four minutes or suffer an automatic mission failure.
East Wing: Kilo Squad fought to protect the armour of Nassar Embry, it's destruction results in mission failure.
Vaults: A massive cloud of dust covers the area, obscuring your vision.
Chapter Two: Sofia's Testimony - Halvo Bay Military AcademyEdit
Courtyard: The Locust attack on the Academy tripped a Pendulum Wars-era nerve gas defensive trap. Players must reach the next area before the gas is released (5:20 on Casual, 4:00 on Normal, 3:30 on Hardcore and 3:15 on Insane).
R&D Labs: Toxic fumes will affect your vision.
Monroe Commons: Nemacysts will join the attack.
Atrium: Their other weapons dry, Kilo Squad defended the bot using only pistols.
Chapter Three: Paduk's Testimony - Seahorse HillsEdit
Magadha Villa: The Locust employ smoke grenades.
Soleno Villa: Somehow, wealthy COG citizens managed to obtain military-grade explosives, and planted them around the area, forcing Kilo Squad to disarm the bombs before time ran out.
Guest Bugalows: Some residents of Seahorse Hills augmented their home security with COG-issue laser fences and Sentry Guns, forcing Kilo Squad to circumvent their defenses.
Chapter Four: Cole's Testimony - Onyx PointEdit
Fortress: Frag grenades are planted as traps at the beach.
Container Terminal: Artillery strikes forced Kilo Squad to get through area within four minutes.
Central Base: Strong headwinds will affect Kilo Squad's movement.
Central Control: The lights in the facility go out, reducing vision. On top of that, chemical spill affected Kilo Squad's ability to recuperate from injury, meaning slower health regeneration. Taking too much damage results in instant death, no matter what difficulty.
Chapter Five: Baird's Testimony - Downtown Halvo BayEdit
First Avenue Rooftops: Kilo Squad had to cross the downtown rooftops with their weapons completely dry of ammo.
Overlook: The explosion of the Lightmass Missile impact produces a huge dust cloud to hit the area, greatly reducing visibility.
Chapter Six: Present Time - The CourthouseEdit
Terrace: Kilo Squad's heavy exhaustion during the war prevents health regeneration.
North Entrance: Taking damage impairs Kilo Squad's eyesight.
Great Staircase: Kilo Squad must clear the area of all locust to get to the Raven in six minutes or else the COG ammo dump will explode, causing an automatic mission failure.
There are four achievements for completing Declassified Missions. The first, "Challenge Accepted", is easily obtained by completing the player's first Declassified Mission. The next is called "Never Give Up" and is obtained by completing 20 Declassified Missions. The next in difficulty is to complete every Declassified Mission, "Quality Soldiering". The last achievement relating to Declassified Missions is obtained by completing every Declassified Mission on Insane difficulty, "Seriously Judgmental".