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Brackish Waters

From Gears of War

(Redirected from Brakish Waters)
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Brackish Waters is the sixth chapter of Act 3 in Gears of War 2. It begins after the Locust Gunboat that Marcus and Dom are riding on flows into a large cavernous region. The gunboat slows to a halt, and a large rumble rolls through the cavern. The two Locust Creatures used for propulsion are killed and eaten by the Leviathan, a large creature that lives in the lake. Before the Leviathan exposes itself, it attacks the gunboat with its tentacles, which can be either cut with the Chainsaw Bayonet of the Lancer, or just plain shot at. After the player manage to roughen up its tentacles a few times with good hits, the Leviathan bites the front of the boat, requiring the player to shoot its eyes to get it off. When the player shoots the eyes on the second time, they can then run inside its mouth and shoot the small tentacles in its mouth that turns white and goes spinning, if you don't shoot it fast enough, it will hit you. Once this is done, some kind of worm like thing will come out of its throat with a hole in it, lob a Bolo Grenade in it, wich can be found in the boat after a bite of the Leviathen in the crates (crates will be shattered after a bite). You will know the Bolo worked when the worm like hole spits blood and fire. Repeat this process will eventually kill the Leviathan.

Upon beating this level, the "Water Sports" achievement will be unlocked.

Gears of War 2 Walkthrough
Gears of War 2 Act 1: Tip of the Spear · Act 2: Denizens · Act 3: Gathering Storm · Act 4: Hive · Act 5: Aftermath
Act 1 Welcome to Delta · Desperation · Rolling Thunder · The Big Push · Roadblocks · Digging In
Act 2 Scattered · Indigenous Creatures · Disturbing Revelations · Sinking Feeling · Captivity · Intestinal Fortitude
Act 3 Dirty Little Secret · Origins · Rude Awakening · Ascension · Displacement · Brackish Waters
Act 4 Priorities · Answers · (Dark Corners Bonus Chapter: Road to Ruin) · Hornets' Nest · No Turning Back · The Best-Laid Plans · Royal Inquisitions
Act 5 Escape · Desperate Stand · Free Parking · Tenuous Footing · Closure